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All’s Well That Ends is a fantasy, campaign-style adventure game for one to four players each of whom controls one character. Their story takes place in our world, at a time so far removed from now that none of the surroundings would be recognisable to us. The oceans have drowned a thousand civilisations, and epochs of ice have smothered many more. Furious angels from distant stars have burned our cities to ash, and plagues, war and famine have driven us to the verge of extinction.
Yet here we are again, flourishing amid the spoils, determined to stamp our presence on the face of the world. Determined that this time, the mark we cut will last.
Amongst the cyclopean ruins of fossilised aeons, at the frontier of civilisation, you and your fellow travellers – reckless profiteers and wayfarers all – band together to explore the untamed reaches of the Western Wildlands.
You will hunt down a roving band of slavers and killers, not stopping in your pursuit until justice – as you understand it – has been served.
The game’s narrative plays out over several chapters, each of which draws you deeper into the Wildlands as you discover clues, gather allies and become increasingly deadly with new abilities and equipment.
The level of technology is broadly medieval, and some of the arms and armour you’ll pick up on your travels are analogous to the swords, shields, and plate mail you would expect to find in any fantasy setting. A fair proportion of the characters are human, though on closer examination some may seem strangely other.
In this brave new world there are still societal tropes you will be familiar with. After all, man will always strive to climb higher than his peers. From the zealous high houses to their downtrodden vassals, the unointed, the world has a loose hierarchy those at the top seek to maintain. You may find man and beast yoked by different means, but yoked they are.
Perhaps, this ends with you.
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